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Below are the 18 most recent journal entries recorded in The MegaTraveller Digest's LiveJournal:

Saturday, August 15th, 2015
5:36 pm
Mongoose Traveller
2015 is going to be an interesting year for Mongoose Traveller. I can't say any more on the subject, but just watch this space.

Current Mood: accomplished
Thursday, July 15th, 2010
1:41 pm
Keeping Things Afloat
LiveJournal has been banging on about purging inactive accounts again. So I'm just posting here to make sure this community keeps on being active. If nobody posts in a few months, I'll dig up something to talk about.

Current Mood: busy
Saturday, April 10th, 2010
10:29 am
Still Alive
Just a post to ensure that this community stays active - even in the absence of other, more substantive activities.

Current Mood: busy
Thursday, November 6th, 2008
12:35 pm
Traveller Book 2: High Guard - Now In
Fan Boy 3 in Manchester update their New Releases page fairly regularly. I was advised to check on Thursdays, as they usually get the new stock in on Wednesdays.

So imagine my joy when I checked, and found that Traveller Book 2: High Guard has already arrived.

So if you haven't visited your local game store, go and check on them, just in case. Oddly enough, the Mongoose website has not yet updated, so whether Fan Boy 3 is an anomaly in that they get prereleases from everyone (they certainly do with White Wolf's World of Darkness products!) or not, I can't tell.

Just go and find out. The best evidence you can obtain in this instance is empirical. And if other stores have the book, spread the word here.

I'll head on over to CotI shortly, see what they know.

Current Mood: bouncy
Tuesday, November 4th, 2008
7:35 am
Force Fields?
Future Manned Spacecraft Could Be Protected By Magnetic Forcefields

In its experimental set-up, the [Rutherford Appleton Laboratory (RAL)] team simulated the solar wind in the laboratory and used magnetic fields to isolate an area inside the plasma, deflecting particles around the "hole".

It was not initially clear the idea would work, said Ruth Bamford, who led the research.

"There was a belief that you couldn't make a little hole in the solar wind small enough to do this at all," Dr Bamford, from RAL, told BBC News.

"It was believed that you had to have something very large, approaching planetary scale, to work in this way."

The team has had to take into account the physics of plasmas at the comparatively tiny human scale. To create its metre-sized trial, the team used a plasma jet and a simple $20 magnet.

"The first time we switched it on, it worked," said Dr Bamford.

What is more, the trial field seems to adjust itself automatically. "It does have the capacity to be somewhat self-regulating, just like the Earth's magnetosphere is," Dr Bamford explained.

"When it gets a strong push from the solar wind, the bubble gets smaller. The video shows us increasing the pressure of the solar wind, and the shield gets smaller but brighter."

X-posted to startrek and fiat_knox.

Current Mood: excited
Friday, August 22nd, 2008
8:58 am
Introductory Traveller Setting Material
Big rulebooks are often a hindrance when you want to show someone what's cool about a game or setting. I was looking around and seeing what was new, or what neat things I hadn't seen, at DriveThruRPG and I saw these two downloads that serve as short introductions to the ideas and such of Traveller, or at least some of it, since it's a big universe. I thought I'd share; maybe someone else will find them useful.

DTRPG Guide to MegaTraveller
Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0). Each title in the series is illustrated and synopsized.

Understanding Traveller: The New Era
Traveller: The New Era is more than just a change in background; it's a major revision of the game system that all existing Traveller players should welcome.

This is a short 4 page overview of Traveller: the New Era.

I hope I don't sound like an advertisement. heh

Edit: Thought I would go ahead and add in the post that the two downloads are free right now (and probably always). Free stuff is good, right?
Wednesday, August 13th, 2008
3:17 pm
Saturday, July 12th, 2008
12:46 am
This Is Lanthanum

Behind the cutCollapse )

And why all this white lab coat malarkey? Well, Traveller fans, according to Marc W Miller this element is essential to the exploration of interstellar space ... because it is the most crucial element of the Jump drive.

At least, in the Third Imperium setting.

So now you know.

Current Mood: geeky
Saturday, July 5th, 2008
5:26 pm
Mongoose Traveller Developer's Pack on Mongoose Publishing Website
I just dropped by the Mongoose Publishing website to check on the progress of their licensed Traveller product, when I spotted a new link to an official Mongoose Traveller Developer's Guide from their Downloads page.

You can download the ZIP file directly.

"The Traveller Developer's Pack has just been posted on our web site. This pack contains everything a fan or publisher needs to produce new material for the Traveller roleplaying game, while using the official Traveller logo. The Developer's Pack is intended for use by fans creating their own material for free download via a web site or other means, as well as publishers seeking to support Traveller with their own publications, be they paper or electronic-based.

"The pack contains PSD logos, an Acceptance Form, the Logo Licence, and the Traveller SRD. The SRD has been released under the Open Content Licence."

Current Mood: accomplished
Tuesday, June 10th, 2008
7:31 pm
Not A N00b ...
I'm hardly a n00b at gaming.

I first picked up my dice back in 1981, and the first game I played, and later refereed, was Traveller. Back then, it was Book 1, Book 2 and Book 3, no bloody A, B, C or D.

I followed my beloved Traveller all the way through the Eighties. Right up till MegaTraveller and the disaster that was the Rebellion. I watched, with sinking horror, as my beloved Third Imperium was just torn apart, rather like watching a loved relative go through the process of dying of some wasting disease.

I sat, helpless, as Strephon's dream fell to bits, followed by the aftermath and Interregnum of Hard Times ... and the Imperium's death knell, the opportunistic Virus that came in and ravaged what was left of the Imperium, like an opportunistic pneumonia coming in to kill the immune system-damaged patient on his last legs.

I remember weeping as I read Hard Times. Not for a kingdom that had been lost, so much for a way that had been destroyed.

After that, I'm very much afraid that I lost interest in Traveller. TNE came out, with a couple of timely bug fixes, but really with Virus and all of that there wasn't really much to look forward to. Not even GURPS Traveller could bring back what once had been lost. And I can't really take to the 1248 Fourth Imperium setting. I'll look into it, and probably get those two books at some point, but really I felt that if I'm not playing IMTU or Third Imperium, pre-Rebellion, pre-FFW even, it's not really Traveller at all.

It took the release of Mongoose Publishing's Traveller this year to change that. I don't know why, but all of a sudden it made the game seem almost like how it was. Almost. There are a few bug fixes from the LBB era that I'm glad they kept. Like the computers.

But you know what scares me?

I'm in my forties, pretty much. I've been involved in gaming since 1981. And yet I fear going in to a meeting of Traveller-heads and knowing less about the setting than they do.

Current Mood: feeling weirdly nervous
Sunday, June 1st, 2008
7:15 pm
World Setting
I'm looking for a candidate world in the Spinward Marches as the setting for a story, preferably in Imperial space.

Behind the cutCollapse )

Any other suggestions?

Current Mood: curious
Wednesday, May 28th, 2008
7:30 pm
760 Patrons / Spinward Marches
Who'd got them? Has anyone seen either or both of these books in their FLGS lately? And if you have them, what are they like?

Current Mood: curious
Tuesday, May 27th, 2008
7:28 pm
Overheard at the table last night ...
'It says here that FGMP guns put out large quantities of radiation.'

'Yeah, especially out of the aperture at the opposite end to the trigger.'

Current Mood: *click* VOOOOSH
Tuesday, May 20th, 2008
12:54 pm
Article about Mongoose's Traveller
I was scoping out rpg.net during my lunch break just now, and I saw there was a column about Traveller posted recently.

He talks about the upcoming product line, and his issues with the rulebook as is. I thought this particular passage was pretty illuminating:

There are a couple things that annoy me in Mongoose Traveller. One is an error of execution; the other is an error of omission. There are other small things that bother me, but most of those are trivial. What I want to say mostly is that I like this version of Traveller as much as have ever liked any version of Traveller. For Traveller aficionados I think it combines a lot of the most positive parts of Classic Traveller, MegaTraveller, and Traveller4. I think it adds some really excellent collaborative elements, like the connections rules in character generation and ship shares.

I'm not sure what this means for me, since my main exposure to the setting is through the GURPS Traveller book.

Anyway, it's an interesting enough read, so I thought I'd link it here.
Saturday, May 17th, 2008
8:58 am
760 Patrons
Anyone got a clue exactly when this book is due to be released? Also, the Mongoose Spinward Marches supplement. Anyone got actual dates, so I can plan my budget accordingly? I heard someone say they'd both be out before the end of this month, and then one book a month from June on.

Current Mood: curious
Wednesday, May 14th, 2008
10:52 am
New Members
Welcome to the mtdigest community, catholicsin and demonicgerbil. Hope I don't have to keep the two of you apart, now. ;)

If you've got information on Traveller or questions, please feel free to post to this community. I'm going to try and raise the bar a little, try and get the roleplaying community a bit more interested in all things Traveller, and show that Star Trek isn't the only SF phenomenon that can survive cancellation.

Although I hope we'll avoid making the mistakes of Paramount and come up with the equivalent of Traveller: ENTERPRISE ... *whistles*

Current Mood: *nonchalant whistle*
Friday, May 9th, 2008
7:17 pm
Collapsible Fuel Tanks Question
I posted this question in roleplayers a while back, but it seems appropriate to ask here:- do you know what the rules are for collapsible fuel tanks on board ship?

Say, if a ship's rated for Jump-4, but only normally carries Jump-2's worth of fuel because most of the time it needs the space for cargo. Once in a while, it really, really needs to get somewhere 4 parsecs away in one week rather than two, so it fills her up with the good stuff, cutting down on cargo space but giving the ship enough fuel for a full jump.

I've been trying to find where the rules for drop tanks, demountable fuel tanks and collapsible tanks are, but so far nothing - and there aren't any rules on these options in the new book.

Little help?

Current Mood: curious
2:45 pm
Traveller - Re-Released In 2008 (Long Post, Behind The Cut)
The Traveller saga began anew this month (May 2008) with the release of a new core rulebook, Traveller: Science-Fictoon Adventure in the Far Future, by Mongoose Publishing.

High Passage For All Behind The CutCollapse )

This, IMO, is how Traveller should be. Clean cut, simple, easy to play straight off the shelf. All you need's pencil and dice, paper and a lot of imagination. None of this Virus, Empress Wave stuff. Save that for the Traveller 1248 sourcebooks.

Current Mood: bouncy
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